![]() ![]() I've played through the game a couple times (and have skipped most of the story so ) and have no recollection of that. ![]() The punchline is the way that you've been fuckin' yourself Well what's attached to a leash that it made itself? The real world will, again tomorrow, function and run without me. So be careful about what WPS you include in your build if you're dual-wielding, as single attack WPS may actually lower your DPS and charge generation. This can be key for certain DAT replacement skills that have charges, as a dual-wield WPS proc counts as 2-3 charges. Would be nice to have stuff other than physique be useful outside of niche builds and item requirements.īeen playing around with a few mods and I'm trying to remember some rules of thumb - when using a skill with charge levels, you don't also want to build into WPS skills, right? One or the other?Ī WPS skill that says in its tooltip "this is a dual-wielding technique" will be a multi-hit attack. Game is good, but the way attributes work is hella goofy. Grim Dawn 2's balance needs to be reworked from the ground up anyways. The 3 games are a builder, the RTS, and GD2 technically Which still makes 3 games in various stages of development! We asked ourselves some honest questions about how many resources we were willing to commit to it and decided to shelve it indefinitely. That was an attempt to reuse the Grim Dawn engine for a side-game set in the Grim Dawn world, but ultimately the work it would have involved grew rapidly out of scope for what was supposed to be a small project. I see some comments about the cancelled project. Quote: Well I can tell you we've got an ominous work directory called Grim Dawn Too and that we are working on a new proprietary engine (that our RTS will likely run on), but as it is, such things take time and we've got a lot of pies in the oven and only so many hands. I guess we'll have to wait until 2023-2024 to scratch our aRPG itch again. Looking at the world map, there's at least two major regions that could accommodate the latter: the valley to the west of Rotting Croplands that turns south and leads deeper into the mountains, and the pass to the west of Gates of Necropolis that opens into what appears to be a lush region. I keep getting annoyed that they aren't working on Grim Dawn 2, or even more expansions. Just because a skill is farther down the skill tree doesn’t make it automatically better.īeyond that, it’s just a matter of picking your classes based on what sounds fun to you.Ĭhaosapiant fucked around with this message at 17:20 on Jan 31, 2022 ![]() Because of #3, it’s fine to drop a single point into a skill because then you get your free gear points added and you’ll be able to play around with skills you might not normally use.Ħ. Because of number 4, sometimes you’ll have some great gear that gives bonuses to skills you wouldn’t otherwise use. If you have gear that has +skills on it, it only affects skills you have at least 1 point in.ĥ. Respec is cheap so play around and have fun!Ĥ. ![]() Pick other skills that look to synergies with skills picked in #1.ģ. Pick one or two skills early on for damage and keep jacking points into themĢ. Now that I’ve learned a few guidelines regarding builds, it’s pretty easy to intuit what you might want by looking at the classes and:ġ. Now that I'm getting back into it, how far back are build guides and other resources good for? 2020 builds still going to mostly work? I played this for a few dozen hours a couple of years ago. ![]()
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