![]() ![]() ![]() ![]() The division of labor here is much more balanced, though, with Trico leaping buildings in a single bound and the boy fetching food through small openings and flipping switches. Still, at its core, The Last Guardian is much more a spiritual sequel to Ico, which, like this most recent Ueda creation, follows a young boy plus a companion through a ruined castle. At times throughout the game, the boy will need to scale Trico or climb down its tail to reach inaccessible areas. That's not to say that The Last Guardian takes no inspiration from Colossus. Exploration, platforming, and puzzle-solving are the main attractions here, so don't expect any epic boss fights or horseback combat. However, Ico fans will find more to love than those who favor Colossus. In terms of gameplay, The Last Guardian will be immediately familiar to anyone who's played Ico and Shadow of the Colossus. Thus, Ueda follows the maxim, "show, don't tell." For every puzzle solved and enemy defeated, another layer of the mysterious world is pulled back. For every piece of food found and delivered to the creature, the limits of its stamina are revealed. Rather, the development team behind The Last Guardian expects players to experience the story through gameplay. It's a sadly under-utilized method for pushing forward a video game narrative, one that takes advantage of the unique interactive properties of the medium.įor every spear pulled from Trico's body, the player feels the connection between the boy and his guardian. However, Ueda and company buck prevailing wisdom and choose not to tell a story through long, elaborately-staged cut-scenes. When the boy removes the animal's restraints and extracts the spears, the two attempt to escape to safety and, in the process, forge a strong bond of friendship.Īs with Ueda's earlier works, story is important to The Last Guardian. Yet Trico is hobbled and bleeding, riddled with spears and wrapped in broken armor. Through voice-over narration, we learn that the animal, "Trico," is a dangerous beast to be feared. Set among the crumbling ruins of a long-forgotten civilization, The Last Guardian follows a young boy who wakes up disoriented next to a hulking griffin-like animal. Ico and S hadow of the Colossus are masterpieces. Like Malick, Ueda-sama makes games infrequently (three in 15 years) and, in the words of film critic Roget Ebert, " to make no less than a masterpiece." This perfectionism comes at a cost of course - The Last Guardian, Ueda's latest, was in development limbo for a decade - but there's simply no denying the results. If Fumito Ueda was a movie director, he'd be Terrence Malick. By Evan Norris, posted on 15 December 2016 / 13,859 Views ![]()
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